Book Image

Google SketchUp for Game Design: Beginner's Guide

Book Image

Google SketchUp for Game Design: Beginner's Guide

Overview of this book

Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.
Table of Contents (18 chapters)
Google SketchUp for Game Design
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – painting over the rear view


  1. Start just like before and import your rear view image as a layer. This time rather than setting up the rulers to the sides of the car, set them up to the edges of the lights (on the orthographic drawing).

  2. Scale the photo so that the edge of the lights line up with the rulers.

  3. Set up a Layer Mask for the photo layer, and check the box that says Black (full transparency).

  4. Get a brush, increase its size in the brush pallet, and paint the main parts of the trunk and lights, as you can see next:

  5. Switch this layer off. Move the rulers to the top and bottom of the rear window and scale a new copy of the image.

  6. Use the Scale tool to reduce the layer from side to side.

  7. Use a mask and reveal just the rear window. It should look something like this:

  8. You can see by now that this method gives you far better control. When you switch on the previous layer, you will see that they blend seamlessly.

  9. Move the rulers to the side of the car and scale a new copy of the image...