Book Image

Unity 3.x Game Development Essentials

By : Will Goldstone
Book Image

Unity 3.x Game Development Essentials

By: Will Goldstone

Overview of this book

Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity’s intuitive, easy to learn toolset and this book – it’s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself – prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you’ll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (21 chapters)
Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Build options


Unity offers you an array of differing build platforms to choose from, and when considering your work as a Unity developer, you should rest assured that as a product, Unity will continue to add new build options as different hardware and software platforms emerge.

The current build options are contained in Unity's Build Settings window, which looks like this:

Let's take an overview of what these different options are, before looking at the parameters available for building to them.

Web Player

When placing any plugin-based content onto the Web, it must be uploaded as a bundled file which calls the installed plugin. Viewers of Unity's web builds will be required to download the Unity Web Player plugin for their browser in much the same way as, for example, Adobe Flash content requires users to download Flash Player. The Unity Web Player is available for download at http://www.unity3d.com/webplayer.

But if your player attempts to load your game without it installed, they will be prompted...