Book Image

Unity 3.x Game Development Essentials

By : Will Goldstone
Book Image

Unity 3.x Game Development Essentials

By: Will Goldstone

Overview of this book

Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity’s intuitive, easy to learn toolset and this book – it’s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself – prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you’ll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (21 chapters)
Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Your first Unity project


As Unity comes in two main forms—a standard, free download and a paid Pro developer license, we'll stick to using features that users of the standard free edition will have access to.

If you're launching Unity for the very first time, you'll be presented with a Unitydemonstration project. While this is useful to look into best practices for the development of high-end projects, if you're starting out, looking over some of the assets and scripting may feel daunting, so we'll leave this behind and start from scratch!

In Unity go to File | New Project and you will be presented with the Project Wizard (Mac version shown); from here select the Create New Project tab .

Note

Be aware that if at any time you wish to launch Unity and be taken directly to the Project Wizard, then simply launch the Unity Editor application and immediately hold the Alt key (Mac and PC). This can be set to the default behavior for launch in the Unity Preferences.

Click the Set button and choose...