Book Image

Unity 3.x Game Development Essentials

By : Will Goldstone
Book Image

Unity 3.x Game Development Essentials

By: Will Goldstone

Overview of this book

Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity’s intuitive, easy to learn toolset and this book – it’s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself – prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you’ll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (21 chapters)
Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Setting up the outpost model


In the Project panel, open the Book Assets folder and within the Models folder, select outPost. We'll use the FBXImporter component in the Inspector to adjust settings for the outpost. Aside from the defaults, ensure that:

  • Under MeshesScale Factor is set to 1.5, and Generate Colliders and Generate Lightmap UVs are selected

  • Under MaterialsGeneration is set to Per Texture

  • Under AnimationsSplit Animations is selected

Now using the table based area at the bottom of the Animations section, add three animation clips by clicking on the + (Plus symbol) button to the right:

The first animation is automatically named idle, which is fine, but you'll need to specify the frame range. Therefore, under Start, place a value of 1 to tell Unity to start on frame 1, and under End, specify a value of 2.

Repeat this step to add two further animations:

  • dooropen—from frames 1 to 15

  • doorshut—from frames 16 to 31

Note

Bear in mind that these animation names are case sensitive when it comes...