Book Image

Unity 3.x Game Development Essentials

By : Will Goldstone
Book Image

Unity 3.x Game Development Essentials

By: Will Goldstone

Overview of this book

Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity’s intuitive, easy to learn toolset and this book – it’s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself – prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you’ll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (21 chapters)
Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Making the mini-game


To put into practice what we have just looked at, we'll create a coconut shy game that ties into our access to the outpost. By playing the game, the player will be rewarded with the final power cell they require to charge the outpost door.

As we have already set up the power charge element of the game, we simply need to remove one of the power cells from the existing scene, leaving the player with one less.

Select one of the objects called powerCell in the Hierarchy panel, and then remove it with Command + Backspace (Mac) or Delete (PC).

Creating the coconut prefab

Now let's begin our mini-game by creating the projectile object to be thrown, that is, the coconut.

Go to GameObject | Create Other | Sphere.

This creates a new sphere primitive object in the scene. While it may not be created close enough to the front of the editor viewport, you can easily zoom to it by hovering your cursor over the Scene view and pressing F (focus) on the keyboard. Rename this object from...