Book Image

Unity 3.x Game Development Essentials

By : Will Goldstone
Book Image

Unity 3.x Game Development Essentials

By: Will Goldstone

Overview of this book

Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity’s intuitive, easy to learn toolset and this book – it’s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself – prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you’ll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (21 chapters)
Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Testing and confirming


As with any new feature of your game, testing is crucial. In Chapter 10 and Chapter 11, we will look at optimizing your game and ensuring that test builds work as they are expected to, along with various options for delivering your game.

For now, you should ensure that your game functions properly so far. Even if you have no errors showing in the Unity console (Command + Shift + C shows this panel on Mac, Ctrl + Shift + C on PC), you should still make sure that as you play through the game, no errors occur as the player uses each part of the game.

Note

If you encounter errors while testing, the Pause button at the top of the Unity editor will allow you to pause, play, and look at the error listed in the Console window. When encountering an error, simply double-click on it in the Console, and you'll be taken to the line of the script which contains the error, or at least to where the script encounters a problem. You can also select the Error Pause button on the Console...