Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Sculpting on different subdivision levels effectively


This recipe will discuss how sculpting on one subdivision level will affect the other subdivision levels and how to account for this in your workflow.

Getting ready

First you will need a model that has multiple subdivision levels.

How to do it...

The basic idea is that you want to create large details on the lower levels and get finer with your details as you move up in level. This is a good idea in any medium as it allows you to get the shape, composition, and design figured out, before you start applying all the finer details only to realize that your foundation is not so great.

What is nice about Mudbox is that even if those large foundational shapes are not right at first, you can always go back down in the levels and reshape the sculpt while keeping the details you have already added.

How it works...

Mudbox stores the information from all the levels and applies any changes to all the layers. So, even if you are on a lower level and cannot see the higher level details you can still affect the shape and details of the higher levels.

See also

  • The Increasing resolution on your model recipe

  • Chapter 3, Broad Strokes

  • Chapter 4, Fine Tooth Comb