Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Using the object list to manage multiple objects


This recipe will help you to better understand how to use the Object List tab. In particular, it will help you to understand how to use the Object List to manipulate multiple objects in your scene.

How it works...

  1. 1. First thing we will do is bring in the stone tile that was created in the previous recipe by either importing the .obj or by opening the .mud file. If you did not go through that recipe or you did not save what you did, that's okay. You can use a Cube with some subdivisions on it for this recipe.

  2. 2. Once your tile has been imported you can go to your Object List on the right-hand side of the UI and select cube from the list of objects in your scene. Your object should turn yellow when you select cube. The menu should look like the following screenshot:

  3. 3. Now you can right-click on the word cube or on the object itself, and choose Duplicate Selected. This should make a copy of your object in your scene. The copy will be placed directly...