Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Tricks for painting with stamps


This recipe will show you a few tricks you can use while painting with stamps.

Getting ready

To get ready you will just need to select a stamp that you would like to use and make sure it is enabled.

How to do it...

The following steps will help you obtain straight lines on curved surfaces (paint mode):

  1. 1. One trick you can do to get straight lines on a curved surface, such as the stitching or lettering on cloth, is to select Flatten to UV Space in the Mesh menu. Keep in mind this will only work when using paint tools. Any sculpting you do while the mesh is Flattened to UV Space will go away when you Unflatten from UV Space.

  2. 2. Next you will select your desired stamp and set the spacing to what suits your purpose.

  3. 3. Also, you will want to make sure your UVs are laid out in such a way that any line work is not on a diagonal. This will cause aliasing issues meaning your straight line will look jagged as shown in the following screenshot:

  4. 4. Then you can enable Steady...