Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Flattening to UV space


This recipe will show you how to flatten your model in UV space. This can come in handy while trying to paint details that are laid out in a straight line in the UV space but are curved surfaces in 3D space.

Getting ready

Once you have laid out your UVs in your preferred 3D software and have imported your 3D model, you will be able to flatten your model to UV space.

Keep in mind that sculpting in this mode will not affect the model. This option is mostly used to help you in painting textures onto the surface of your model.

How to do it...

In order to flatten your model to UV space, just go to Mesh in the top menu bar and select Flatten to UV Space as shown in the following screenshot:

On the left in the following screenshot is the 3D model and to the right, the screenshot shows how this model looks, flattened to UV space:

There's more

You can use this tool to help you add stripes or apply text to round surfaces. To demonstrate this, we will apply paint to the side of...