Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Deleting the highest level of resolution on your model


This recipe will show you how to delete the highest level of resolution on your model.

How to do it...

The following steps will help you to delete the highest level of resolution on your model:

  1. 1. Once you have a multiple-level mesh within Mudbox 2013, you will want to switch to the level that you would want as the highest level.

  2. 2. Now go to Mesh and choose Delete Highest Level.

  3. 3. Repeat the previous step until it does not let you delete anymore. It will not let you delete your current level.

There's more...

The Mesh menu also provides other functionalities based on subdivision levels, one of them being rebuilding subdivision levels.

Rebuilding subdivision levels on an imported mesh

If you need to rebuild the subdivision levels on an imported mesh, you can go to Mesh in the top menu bar and go to Rebuild Subdivision Levels.

Rebuilding the subdivision levels is essentially un-subdividing a model so that you can work on the lower levels of the...