Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Using Lit Sphere to mimic other materials


This recipe will show you how Lit Sphere materials can mimic materials from other 3D programs. Using this material you will be able to use materials from other software by rendering out a sphere and applying it to a Lit Sphere material in Mudbox. This material uses the shading information, within the rendered sphere, to determine the shading of the Lit Sphere material.

Getting ready

The following steps will help you get ready to be able to use Lit Sphere materials:

  1. 1. First you will need to render a sphere with the material of your choice from another 3D program as shown in the following screenshot:

  2. 2. Next, you should extend the color on the edges of the sphere out to the edges of the texture and save it. I've added some color to the light sources of this texture so that you can easily see what is going on.

  3. 3. Now that the texture is created, we can start building our material.

How to do it...

The following steps will help you to mimic other materials...