Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Creating a gold bar


This recipe will show you a fast way to utilize the Mudbox material to make a gold material on a gold bar.

Getting ready

First you will need to import the gold bar model that is included in the code files of this book. The file is named Gold_Bar.obj and should be imported into a new Mudbox scene.

How to do it...

The following steps will help you create a gold bar:

  1. 1. We will start by adding a new material. Right-click on your model, select Assign New Material, and click on Lit Sphere Material.

  2. 2. Apply a new shader to the gold bar by right-clicking over the object, hovering over Assign New Material, and then clicking Mudbox Material.

  3. 3. A series of options will come up to customize the look of the shader. Experiment with these options to achieve the gold look you desire.

  4. 4. Set the RGB values for Diffuse to 128, 100, 0.

  5. 5. Set the RGB values for Specular to 180, 130, 0.

  6. 6. Set the RGB values for Gloss to 30, 30, 30.

  7. 7. Import a reflection map, an image of your choice, to allow...