Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Painting a rock texture using projections


This recipe will show you how to paint an image projection onto your model. This is a very useful tool that is revolutionary in the way artists can apply their textures to their models. By using this technique you can add complex details in a fraction of the time by using an image to apply details in a single stroke, directly onto your model.

Getting ready

Once you have created or imported a model into Mudbox, you will be ready to project an image onto it.

Make sure that your model is UV mapped to allow the use of texture maps as you develop your model.

How to do it...

  1. 1. First apply a new material by right-clicking on the object and assigning a new material.

  2. 2. Then, click on the Paint button under the Layers tab and right-click to select New Layer. The Create New Paint Layer options will offer options to customize the name, size, format, and texture channel of the new layer. Select the Diffuse channel to start with, as shown in the following screenshot...