Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Painting a rock Bump map


This recipe will show you how to paint a Bump map onto your model. Bump maps can be used to create smaller details that don't call for a normal map. This type of map uses a black and white image where darker values represent surfaces that are farther away, and lighter values represent surfaces that are raised up, relative to the other values.

Getting ready

First off, you will want to import the Rock.obj file present in the code files of this book. This is the model that we will be using to demonstrate this technique. If you are planning on using your own model for this recipe, then make sure you have your UVs laid out nicely, or you may have stretching and/or resolution inconsistencies. Please note that I used the default Mudbox cube to create this rock, so the UVs are not the best on this model, but do the trick for our purposes.

How to do it...

  1. 1. Click on the Paint button under the Layers tab, and right-click to select New Layer. The Create New Paint Layer window...