This recipe will show you how to create a three-point light setup and save it as a preset. This setup is a standard light setup that is used by all industries. This recipe will explain the purpose of the three individual lights and how they work together to light your characters or assets.
To start, you will want to import an asset that you would like to light. Otherwise, you can use one of the default Mudbox meshes or open up the Rock.mud
file from the code assets of this book. Then delete the lights that are currently in the file.
The following steps will help you to create a three-point lighting preset:
1. Rotate Mudbox's main light to address the lighting of the object by an offset of one side, aimed downward at the object. This will be the starting point of your three-point lighting.
2. Create a second light and rotate it to affect the other side of the object, similarly at a downward angle toward the object. This will...