Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Creating a three-point lighting preset


This recipe will show you how to create a three-point light setup and save it as a preset. This setup is a standard light setup that is used by all industries. This recipe will explain the purpose of the three individual lights and how they work together to light your characters or assets.

Getting ready

To start, you will want to import an asset that you would like to light. Otherwise, you can use one of the default Mudbox meshes or open up the Rock.mud file from the code assets of this book. Then delete the lights that are currently in the file.

How to do it...

The following steps will help you to create a three-point lighting preset:

  1. 1. Rotate Mudbox's main light to address the lighting of the object by an offset of one side, aimed downward at the object. This will be the starting point of your three-point lighting.

  2. 2. Create a second light and rotate it to affect the other side of the object, similarly at a downward angle toward the object. This will...