Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Creating a rock normal map with a normal map filter


This recipe will show you how to create a normal map from your scene using the normal map viewport filter. This technique can be very useful in creating a large variety of textures with multiple map outputs. Not only will this recipe teach you how to get a normal map, based on your viewport, but it will also show you how to use that in combination with other viewport renders.

Getting ready

First thing you need to do is import some rocks that you would like to make a normal map out of. If you do not have rocks of your own, than you can open up the file named Rock_Layout.mud, in the code files for this book.

This was created by duplicating and arranging the rock that we used in the earlier recipes of this chapter.

How to do it...

The following steps will help you to use normal map filters to create a rock normal map:

  1. 1. Click on the Viewport Filters tab, on the top right-hand side of the Mudbox interface.

  2. 2. Now, click on the Normal Map filter...