Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Introduction


This chapter will cover proper joint creation and posing practices in Mudbox 2013. The techniques and tools you will learn in this chapter will help you in presenting your sculpts. By giving a dynamic pose to the characters you create, you will add more emotion to your sculpt. When you pose your character you should always be thinking about how your adjustments are affecting the silhouette of your character or object from all angles. A more interesting silhouette will make a much more interesting pose. When looking at the silhouette, you not only want to look at the shapes your model is creating, but also the shapes that the negative space is creating. This means you want to have interesting shapes that fit your theme within the empty space that surrounds your character or object. By paying attention to these details, you will be able to affect the viewer in subtle ways. For example, if you give your silhouettes positive and negative space, and a lot of sharp angles, it may...