This recipe will go over the process of adding joints and posing a lamp cord using Mudbox's posing tools. In this recipe, we will be using the basic posing tools Create Joint and Pose. These tools will allow you to define an area of influence so you can rotate and/or move these areas of your mesh into your desired position.
To begin, you will need to import the Lamp.obj
file from the code files of this book. If you would like to see the finished product you can open up the Lamp.mud
file.
Once you've opened the Lamp.obj
file, you will get a couple of dialog boxes that you can ignore. For example:
The first one will say that There are t-shapes in this mesh. When this pops up you can just hit OK.
Next, you will see a window saying there is a High-valence vertex and Non-manifold topology in the mesh. To ignore this message, just click on Keep this Mesh.
The reason we can ignore these messages is because we will not be subdividing this...