Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Posing multiple objects at the same time


This recipe will demonstrate how you can create joints and pose multiple objects using the Weights tool. What you learn here will be used over and over again, especially if you are a character artist for games or films. Most of the time, your characters will have many accessories that they will be wearing, such as hats, shirts, armor, weapons, jewellery, and so on. In order to have all these objects stay with the body part they are attached to, you will need to follow the steps listed in this recipe.

Getting ready

To start with, you can either bring in your own objects and work along with the recipe or you can open up the Hand.mud file that is present in the code files of this book. When you open up the Hand.mud file, the following screenshot is what you should see:

As you can see in the previous screenshot, there are two objects in this scene, part of an arm and a ring. This recipe will show you how to pose this hand while having the ring follow along...