This recipe will demonstrate how you can create joints and pose multiple objects using the Weights tool. What you learn here will be used over and over again, especially if you are a character artist for games or films. Most of the time, your characters will have many accessories that they will be wearing, such as hats, shirts, armor, weapons, jewellery, and so on. In order to have all these objects stay with the body part they are attached to, you will need to follow the steps listed in this recipe.
To start with, you can either bring in your own objects and work along with the recipe or you can open up the Hand.mud
file that is present in the code files of this book. When you open up the Hand.mud
file, the following screenshot is what you should see:
As you can see in the previous screenshot, there are two objects in this scene, part of an arm and a ring. This recipe will show you how to pose this hand while having the ring follow along...