This recipe will show you how to import joints from another 3D package. Autodesk Maya will be used to create the rig for this character. A rig is a system of bones used to control animation or posing of models within a 3D package.
For this recipe, you may use the skeleton located in the code files of this book. The file is named Joint Recipe Man.fbx
. This mesh was exported using Maya's FBX export option with default settings. Most 3D packages will have a .fbx
exporter; it is a common file type. Next to a .obj
, I would say, the .fbx
is the next most widely used file type for bringing assets from one package to another.
The following steps will help you import joints from Autodesk Maya:
1. First off, be sure to export the
Joint Recipe Man
file from your 3D package as FBX so that you can bring the joints with your mesh. The.obj
file type does not support joints, only the mesh. The.fbx
file type is supported by Mudbox and...