Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Creating a human rig by importing joints


This recipe will show you how to import joints from another 3D package. Autodesk Maya will be used to create the rig for this character. A rig is a system of bones used to control animation or posing of models within a 3D package.

Getting ready

For this recipe, you may use the skeleton located in the code files of this book. The file is named Joint Recipe Man.fbx. This mesh was exported using Maya's FBX export option with default settings. Most 3D packages will have a .fbx exporter; it is a common file type. Next to a .obj, I would say, the .fbx is the next most widely used file type for bringing assets from one package to another.

How to do it...

The following steps will help you import joints from Autodesk Maya:

  1. 1. First off, be sure to export the Joint Recipe Man file from your 3D package as FBX so that you can bring the joints with your mesh. The .obj file type does not support joints, only the mesh. The .fbx file type is supported by Mudbox and...