Book Image

WebGL Beginner's Guide

Book Image

WebGL Beginner's Guide

Overview of this book

WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced Web developers.Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation. The topics are always associated with exercises that will allow the reader to put the concepts to the test in an immediate manner.WebGL Beginner's Guide presents a clear road map to learning WebGL. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential WebGL topics, including drawing, color, texture, transformations, framebuffers, light, surfaces, geometry, and more. With each chapter, you will "level up"ù your 3D graphics programming skills. This book will become your trustworthy companion filled with the information required to develop cool-looking 3D web applications with WebGL and JavaScript.
Table of Contents (18 chapters)
WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – updating uniforms in real time


  1. Open the file ch3_Sphere_Goraud_Lambert.html in your favorite HTML5 browser.

  2. You will see that this example has some widgets at the bottom of the page. These widgets were created using JQuery UI. You can check the code for those in the HTML <body> of the page.

    • X,Y,Z: controls the direction of the light. By changing these sliders you will modify the uniform uLightDirection.

    • Sphere color: changes the uniform uMaterialDiffuse, which represents the diffuse color of the sphere. Here we use a color selection widget so you can try different colors. The updateObjectColor function receives the updates from the widgets and updates the uMaterialDiffuse uniform.

    • Light diffuse term: changes the uniform uLightDiffuse, which represents the diffuse color of the light source. There are no reasons as to why the light color has to be white; however for the sake of simplicity, in this case, we are using a slider instead of a color to restrict the light...