Book Image

WebGL Beginner's Guide

Book Image

WebGL Beginner's Guide

Overview of this book

WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced Web developers.Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation. The topics are always associated with exercises that will allow the reader to put the concepts to the test in an immediate manner.WebGL Beginner's Guide presents a clear road map to learning WebGL. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential WebGL topics, including drawing, color, texture, transformations, framebuffers, light, surfaces, geometry, and more. With each chapter, you will "level up"ù your 3D graphics programming skills. This book will become your trustworthy companion filled with the information required to develop cool-looking 3D web applications with WebGL and JavaScript.
Table of Contents (18 chapters)
WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Timing strategies


In this section, we will create the second JavaScript timer that will allow controlling the animation. As previously mentioned, a second JavaScript timer will provide independency between how fast your computer can render frames and how fast we want the animation to go. We have called this property the animation rate.

However, before moving forward you should know that there is a caveat when working with timers: JavaScript is not a multi-threaded language.

This means that if there are several asynchronous events occurring at the same time (blocking events) the browser will queue them for their posterior execution. Each browser has a different mechanism to deal with blocking event queues.

There are two blocking event-handling alternatives for the purpose of developing an animation timer.

Animation strategy

The first alternative is to calculate the elapsed time inside the timer callback. The pseudo-code looks like the following :

var initialTime = undefined;
var elapsedTime = undefined...