Book Image

WebGL Beginner's Guide

Book Image

WebGL Beginner's Guide

Overview of this book

WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced Web developers.Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation. The topics are always associated with exercises that will allow the reader to put the concepts to the test in an immediate manner.WebGL Beginner's Guide presents a clear road map to learning WebGL. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential WebGL topics, including drawing, color, texture, transformations, framebuffers, light, surfaces, geometry, and more. With each chapter, you will "level up"ù your 3D graphics programming skills. This book will become your trustworthy companion filled with the information required to develop cool-looking 3D web applications with WebGL and JavaScript.
Table of Contents (18 chapters)
WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Cube maps


Earlier in this chapter, we mentioned that aside from 2D textures the functions we've been discussing can also be used for cube maps. But what are cube maps and how do we use them?

A cube map is, very much like it sounds, a cube of textures. Six individual textures are created, each assigned to a different face of the cube. The graphics hardware can sample them as a single entity, using a 3D texture coordinate.

The faces of the cube are identified by the axis they face and whether they are on the positive or negative side of that axis.

Up until this point, any time we have manipulated a texture, we have specified a texture target of TEXTURE_2D. Cube mapping introduces a few new texture targets that indicate that we are working with cube maps, and which face of the cube map we're manipulating:

  • TEXTURE_CUBE_MAP

  • TEXTURE_CUBE_MAP_POSITIVE_X

  • TEXTURE_CUBE_MAP_NEGATIVE_X

  • TEXTURE_CUBE_MAP_POSITIVE_Y

  • TEXTURE_CUBE_MAP_NEGATIVE_Y

  • TEXTURE_CUBE_MAP_POSITIVE_Z

  • TEXTURE_CUBE_MAP_NEGATIVE_Z...