Book Image

WebGL Beginner's Guide

Book Image

WebGL Beginner's Guide

Overview of this book

WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced Web developers.Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation. The topics are always associated with exercises that will allow the reader to put the concepts to the test in an immediate manner.WebGL Beginner's Guide presents a clear road map to learning WebGL. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential WebGL topics, including drawing, color, texture, transformations, framebuffers, light, surfaces, geometry, and more. With each chapter, you will "level up"ù your 3D graphics programming skills. This book will become your trustworthy companion filled with the information required to develop cool-looking 3D web applications with WebGL and JavaScript.
Table of Contents (18 chapters)
WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

What is texture mapping?


Texture mapping is, at its most basic, a method for adding detail to the geometry being rendered by displaying an image on the surface. Consider the following image:

Using only the techniques that we've learned so far, this relatively simple scene would be very difficult to build and unnecessarily complex. The WebGL logo would have to be carefully constructed out of many little triangles with appropriate colors. Certainly such an approach is possible, but the additional geometry needed would make it quickly impractical for use in even a marginally complex scene.

Luckily for us, texture mapping makes the above scene incredibly simple. All that's required is an image of the WebGL logo in an appropriate file format, an additional vertex attribute on the mesh, and a few additions to our shader code.