Book Image

WebGL Beginner's Guide

Book Image

WebGL Beginner's Guide

Overview of this book

WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced Web developers.Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation. The topics are always associated with exercises that will allow the reader to put the concepts to the test in an immediate manner.WebGL Beginner's Guide presents a clear road map to learning WebGL. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential WebGL topics, including drawing, color, texture, transformations, framebuffers, light, surfaces, geometry, and more. With each chapter, you will "level up"ù your 3D graphics programming skills. This book will become your trustworthy companion filled with the information required to develop cool-looking 3D web applications with WebGL and JavaScript.
Table of Contents (18 chapters)
WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – trying different wrap modes


  1. Open the file ch7_Texture_Wrapping.html using your HTML5 Internet browser.

  2. The cube shown has texture coordinates that range from -1 to 2, which forces the texture wrapping mode to be used for everything but the center tile of the texture.

  3. Experiment with the controls along the bottom to see the effect that the different wrap modes have on the texture.

What just happened?

Let's look at each of the wrap modes and discuss how they work.

CLAMP_TO_EDGE

This wrap mode rounds any texture coordinates greater than 1 down to 1 and lower than 0 up to 0, "clamping" the values to the 0-1 range. Visually, this has the effect of repeating the border pixels of the texture indefinitely once the coordinates go out of the 0-1 range. Note that this is the only wrapping mode that is compatible with NPOT textures.

REPEAT

This is the default wrap mode, and the one that you'll probably use most often. In mathematical terms this wrap mode simply ignores the integer part...