Book Image

WebGL Beginner's Guide

Book Image

WebGL Beginner's Guide

Overview of this book

WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced Web developers.Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation. The topics are always associated with exercises that will allow the reader to put the concepts to the test in an immediate manner.WebGL Beginner's Guide presents a clear road map to learning WebGL. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential WebGL topics, including drawing, color, texture, transformations, framebuffers, light, surfaces, geometry, and more. With each chapter, you will "level up"ù your 3D graphics programming skills. This book will become your trustworthy companion filled with the information required to develop cool-looking 3D web applications with WebGL and JavaScript.
Table of Contents (18 chapters)
WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Picking


Virtually any 3D computer graphics application needs to provide mechanisms for the user to interact with the scene being displayed on the screen. For instance, you are writing a game you want to point at your target and perform an action upon it. Similarly, if you are writing a CAD system, you want to be able to select an object in your scene to modify its properties. In this chapter, we will see the basis of implementing these kinds of interactions in WebGL.

We could select objects by casting a ray (vector) from the camera position (also known as eye position) into the scene and calculate what objects lie along the ray path. This is known as ray casting and it involves detecting intersections between the ray and object surfaces in the scene. However, because of its complexity it is beyond the scope of this beginner's guide. Instead, we will use picking based on object colors. This method is easier to implement and it is a good starting point to help you understand how picking works...