Book Image

Unreal Development Kit Game Design Cookbook

By : Thomas Mooney
Book Image

Unreal Development Kit Game Design Cookbook

By: Thomas Mooney

Overview of this book

UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined ñ assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
Table of Contents (17 chapters)
Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Adjusting surface properties of BSP


Once you have applied a Material to a BSP surface, you may want to resize or shift it on the selected surface. This can be done directly in Texture Alignment Mode (Shift + F4) which is slightly clumsy, or through the menu View/Surface Properties Editor (F5).

How to do it...

  1. Create a Hollow BSP room, as in the last recipe, and assign a Material to the entire brush from the browser. Select the interior floor, which should tint purple. Give it a unique Material.

  2. Press F5 and notice the window which pops up. This includes Pan UV, Rotation, Scaling, and UV Tiling parameters, shown below. Try panning the texture 4 units horizontally (which is the U value) and 16 vertically (which is the V value). Use Shift when clicking Pan UV buttons to reverse the direction. You can also press Custom and enter a negative number to do this. Experiment with Scaling too. To scale in the Surface Properties Editor use the UV tiling Options. Note the requirement to press Apply to see...