Book Image

Unreal Development Kit Game Design Cookbook

By : Thomas Mooney
Book Image

Unreal Development Kit Game Design Cookbook

By: Thomas Mooney

Overview of this book

UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined ñ assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
Table of Contents (17 chapters)
Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Importing SkeletalMesh content into UDK


This recipe continues the previous one, although from this point you can begin using the provided content where noted in the steps. Where before we exported content, now we're going to import it into UDK and set up the character content there.

How to do it...

Importing SkeletalMesh content and animations in UDK:

  1. Open UDK. If you used ActorX for exporting the model and animation, and don't need morphs, you can import the .PSK and .PSA files you exported already. If you didn't use ActorX, you can use the provided asset Packt_Character.PSK in \UDKGame\Content\Packt.

  2. The textures for the character are also available in the same location. You'll need to import them to your package too, though they are already in the Packt package: PACKT_Female_Diffuse.PNG and PACKT_Female_Normal.PNG.

  3. Select your folder in the UDK Content Browser's Packages List, and choose Import and load either the .PSK exported in the previous recipe to an asset called Yourfolder.Mesh.Test_Character...