Book Image

Unreal Development Kit Game Design Cookbook

By : Thomas Mooney
Book Image

Unreal Development Kit Game Design Cookbook

By: Thomas Mooney

Overview of this book

UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined ñ assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
Table of Contents (17 chapters)
Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Associating sounds with character moves in Matinee


An action appears more lively if a sound goes with it. When you are playing a character animation from Matinee, there is no player input to cue the animated SkeletalMesh as to what sound to play, so whenever a sound is needed we'll have to provide a cue through a sound track or event track on the timeline.

Getting ready

Load the scene Packt_03_SoundTrack_Start.UDK. This map continues from the end of the last recipe. Note the added particle emitter attached in its Attachment property to the b_LeftHand of the SkeletalMesh Packt_SkinTail.

How to do it...

Associating sounds with animation using Matinee sound tracks and event tracks

  1. Quite often, to open a Matinee, users will open Kismet and then open the Matinee that they want to edit from there. There's another way to get there. Click the Open UnrealMatinee icon [ ] next to the Kismet icon in the editor. What this does is expose any single Matinee in the scene (which is the case here) or offer...