Book Image

Unreal Development Kit Game Design Cookbook

By : Thomas Mooney
Book Image

Unreal Development Kit Game Design Cookbook

By: Thomas Mooney

Overview of this book

UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined ñ assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
Table of Contents (17 chapters)
Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Producing sounds through Kismet


In this recipe we'll introduce actions that allow you to accompany events with sounds when an actor picks up objects in the scene.

Getting ready

Open Packt_04_PlaySound_Start.UDK or continue from where you were in the last recipe if you completed it. In this map the Bot handling is already set up, from previous recipes.

How to do it...

  1. In the map are four glowing white spheres. At present when you pick them up they just vanish. Let's provide some feedback to the player in the form of a sound too. Locate in the Kismet the event called Trigger_0 Touch. In some clear space that's near, hold D and click to add a Delay. Hook the Touched nub of the Trigger_0 Touch event to the Start nub of the Delay. Set the Delay action's Duration to 0.25.

  2. In the Content Browser, locate PacktWavs.Cue.one_Cue. This is a SoundCue asset that uses an imported .WAV file. Press Space to preview it. With this highlighted, in Kismet hold S and click to add a Play Sound node. In the node's...