Book Image

Unreal Development Kit Game Design Cookbook

By : Thomas Mooney
Book Image

Unreal Development Kit Game Design Cookbook

By: Thomas Mooney

Overview of this book

UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined ñ assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
Table of Contents (17 chapters)
Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Controlling node flow using a Gate action


In this recipe we'll change the way that the spawning of Bots, which occurs in a loop, is culled when a target number of 10 Bots have been spawned. In the previous recipe you learned to keep track of how many enemy Bots in the level have been killed by the player, with winning conditions occurring upon a desired total of 10.

Getting ready

Open the map Packt_04_GateAction_Start.UDK. The lesson continues on from the previous one. Note that in Kismet, for the scene, 1 can be set as a bookmark for the main sequence, 2 as a bookmark for the Sub-Sequence Enemies, and 3 as a bookmark for the Sub-Sequence EndSequence.

How to do it...

  1. The Sub-Sequence EndSequence is fired when an Integer Counter reaches a goal of ten Bot Death events. This is what we set up in the last recipe. Double-click on it to open it. Notice that it is set to fire off straight away a comparison called Is Alive which will Destroy any Bots from that point onward (if there are any). This...