Book Image

Unreal Development Kit Game Design Cookbook

By : Thomas Mooney
Book Image

Unreal Development Kit Game Design Cookbook

By: Thomas Mooney

Overview of this book

UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined ñ assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
Table of Contents (17 chapters)
Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Setting up cinematic cameras


In this recipe we'll add a wider angle camera to the scene we constructed in the previous few lessons, and a cut away camera for when a sliding gate opens. A cinematic camera is one that isn't locked to the movement of the player. It can be used to show areas where the player should try to reach later on, or perhaps can see but cannot reach, or to show a wider view of the scene. It can also be used to show the player's activity from an alternative view, such as the front, or to show a close up view of what the player is looking at. In this lesson we'll place some cameras for use in the next recipe, where we animate cinematics. We'll show a view of the scene, then add two more cameras. We'll position them and add variables for themin Kismet.

Getting ready

Open the scene Packt_04_Cameras_Start.UDK.

How to do it...

  1. Open the Content Browser (Ctrl + Shift + F) and choose the Actor Classes tab. Highlight CameraActor in the list of actors.

  2. In the scene, select the ground...