Book Image

Unity iOS Essentials

By : Robert Wiebe US
Book Image

Unity iOS Essentials

By: Robert Wiebe US

Overview of this book

<p>Unity is the perfect tool for creating games for a number of platforms. Whether it&rsquo;s for the iPhone, iPod Touch, iPad, or some combination of the three, this book takes a practical approach which maximizes performance while maintaining maximum compatibility across the entire mobile device line up.<br /><br />Unity iOS Essentials takes you through all aspects of Unity 3D game development for iOS. Mobile game development means thinking about mobile performance, multiple device screen resolutions, deploying a single application to multiple devices, understanding .NET integration, taking advantage of advanced lighting and culling systems, and integrating a mobile game with a server back end. This comprehensive book on developing Unity 3D games for iOS covers it all and demonstrates the concepts using practical tips, scripts, shaders, and projects.<br /><br />Learn how to plan for supporting multiple iOS devices before you start writing your first script. Consider performance and advanced game topics that will speed up your game development while solving real world problems. Add GUIs, use sophisticated .NET programming concepts, and examine scripts and shaders, interact with servers, and interact with projects that deal with real issues. Unity iOS Essentials provides you with a fully illustrated and fully commented guide for realising your game idea using advanced concepts that work on the iOS family of mobile devices.</p>
Table of Contents (15 chapters)
Unity iOS Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Engaging menus


We know that iOS devices are revolutionary, almost magical, in the hands of the people that use them. The reason for this is because they don't feel like computers. Instead, they feel like an extension of the of the user. The key is creating a magical feel of the integration of hardware and software that pulls the user in and makes the device feel like an extension of the person using it.

Our game menus need to pull people into the game and make them feel like they are a part of the game. We can create a game that, from the beginning to the end, completely immerses and engages players. We can create the kind of games that are simply not possible on any other platform.

Often, when we come from a desktop or web development environment, we are thinking in terms of the screen, the keyboard, the mouse, and perhaps a game controller. With...