Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

The wonders of In-App Purchase


The purpose of implementing In-App Purchase is to add an in-app payment functionality to collect payment for enhanced functionality or additional content usable in your game. The following are options of incorporating this feature:

  • A game that offers new level packs to play outside of the default content

  • A freemium game that allows you to purchase virtual currency to create/build new assets during gameplay

  • Adding additional characters or special power ups to enhance game elements

These are some examples that can be done with In-App Purchases.

In-App Purchases allow users to purchase additional content within an application. The App Store manages transaction information only. Developers cannot use the App Store to deliver content. So, either you bundle content with your app when you ship it waiting to be unlocked upon purchase, or you have to work out your own system to download the data if you wish to deliver content.

Types of In-App Purchases

There are several In...