Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – scaling display objects on multiple devices


In our Display Objects project, we left off displaying a background image and three similar display objects in the simulator. When running the project on different devices, the coordinates and resolution size were most compatible with the iPhone only. When building applications for multiple devices across iOS and Android platforms, we can configure it using a config.lua file that is compiled into the project and accessed at runtime. So let's get to it!

  1. In your text editor, create a new file and write out the following lines:

    application =
    {
            content =
            {
                    width = 320,
                    height = 480,
                    scale = "letterbox",
                    xAlign = "left",
                    yAlign = "top"
            },
    }
  2. Save your script as config.lua in your Display Objects project folder.

  3. Mac users, launch your application in Corona under the iPhone device. Once you have done so, under the Corona Simulator menu...