Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – adding build.settings file


Build-time properties can be provided in an optional build.settings file, which uses Lua syntax. The build.settings file is used to set application orientation and auto-rotation behavior, along with a variety of platform-specific build parameters.

  1. Create a new project folder on your desktop called Breakout.

  2. In your preferred text editor, make a new file called build.settings and save it to your project folder.

  3. Type in the following lines:

    settings =
    {
      orientation =
       {
        default = "landscapeRight",
       }
    }
  4. Save and close. The build.settings file is completed.

What just happened?

The default orientation setting determines the initial launch orientation on the device, and also the initial orientation of the Corona simulator.

The default orientation doesn't affect Android devices. The orientation is initialized to the actual orientation of the device (unless only one orientation is specified). Also, the only supported orientations are landscapeRight...