Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Transitions


In this chapter, we'll be touching base with transition.to() and transition.from().

  • transition.to(): It animates a display object's properties over time using the easing transitions.

    Syntax: handle = transition.to( target, params )

  • transition.from(): It is similar to transition.to() except the starting property values are specified in the function's parameter table and the final values are the corresponding property values in the target prior to the call.

    Syntax: handle = transition.from( target, params )

    The parameters used are:

    target- A display object that will be the target of the transition.

    params- A table that specifies the properties of the display object, which will be animated, and one or more of the following optional non-animated properties:

    • params.time: It specifies the duration of the transition in milliseconds. By default, the duration is 500 ms (0.5 seconds).

    • params.transition: It is by default easing.linear.

    • params.delay: It specifies the delay, in milliseconds, (none...