Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – adding the main menu screen


The Main Menu screen will be the first thing in our menu system that the player interacts with after the application is launched. It's a great way to introduce the title of the game and also it gives the player an idea of what type of gaming environment they should expect. We wouldn't want the player to jump abruptly into the app without any proper notification. It's important to allow the player to prepare for what is to come when they launch the app.

  1. We're going to create a function called mainMenu() to introduce the title screen. So after function main() ends, add in the following lines:

    function mainMenu()  
    
    end
  2. We'll be adding in a display group and two display objects to this function. One display object is the image that will represent the Main Menu screen and the other will be a UI button called Play. Add them inside of function mainMenu().

      menuScreenGroup = display.newGroup()
    
    mmScreen = display.newImage("mmScreen.png", 0, 0, true)
     ...