Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Summary


We have completed the first half of this game tutorial. Understanding how to structure a Corona project properly makes it easier to keep your code organized and tracks your assets better. We have gotten a taste of working with blocks of code that pertain to a small dose of the game logic needed to allow the application to run.

So far we have:

  • Specified the build configuration on displaying the content for Android and iOS devices

  • Introduced the main variables and constants that will run in the application

  • Instantiated the physics engine and began to apply them to the game objects that require physical bodies

  • Created transitions between menus to gameplay screens

  • Added display objects and game messages to the screen

It's quite an accomplishment of how much we've done so far, including learning some new API in the process of coding the application. We still have a lot more to add before the game can be fully functional. We still have a lot more to add before the game can be fully functional...