Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – making the ball bounce against the paddle


We will check which side of the paddle the ball has hit to choose the side where it will move next. It's important to have the motion to follow through any directional hits as it would in a realistic environment. Through every paddle collision, we want to make sure the ball goes in the up direction.

  1. Create a new function called bounce() for the ball after the movePaddle() function.

    function bounce()
  2. Add in a value of -3 for velocity in the y-direction. This will make the ball move in an upward motion:

      vy = -3
  3. Check when a collision is made with the paddle and ball and close the function:

      if((ball.x + ball.width * 0.5) < paddle.x) then
        vx = -vx
      elseif((ball.x + ball.width * 0.5) >= paddle.x) then
        vx = vx
      end
    end

What just happened?

When the ball collides with the paddle, the motion follows through depending on what side of the paddle is touched by the ball. In the first part of the if statement, the ball travels toward...