Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – updating the ball


The ball needs to move in a continuous motion without gravity affecting it. We'll have to take into account the side walls and top and bottom walls. The velocity in the x and y direction have to reflect the other way when a collision happens on any of the boundaries. We need to set coordinates that the ball is only allowed to move through and an alert when it passes through an area below the paddle region.

  1. Create a new function called function updateBall() below the removeBrick(event) function.

    function updateBall()
  2. Add in the ball movement:

      ball.x = ball.x + vx
      ball.y = ball.y + vy
  3. Add in the ball movement for the x-direction:

      if ball.x < 0 or ball.x + ball.width > display.contentWidth then
        vx = -vx
      end
  4. Add in the ball movement for the y-direction:

      if ball.y < 0 then 
        vy = -vy 
      end
  5. Add in the ball movement when it collides with the bottom of the Gameplay screen. Create the lose Alert screen and a game event for "lose". Close the function...