Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – displaying the game over screen


We need to set up the game over screen and have it display the final score the player has achieved at the end of the round.

  1. Create a new local function called callGameOver().

    local callGameOver = function()
  2. Set gameIsActive = false and pause the physics engine. Remove the panda and stars objects from the stage.

      gameIsActive = false  
      physics.pause()
      
      panda:removeSelf()
      panda = nil
      stars:removeSelf()
      stars = nil
  3. Display the game over objects and insert them into the hudGroup group. Use the transition.to method to display the game over objects on screen.

      local shade = display.newRect( 0, 0, 480, 320 )
      shade:setFillColor( 0, 0, 0, 255 )
      shade.alpha = 0
    
      gameOverDisplay = display.newImage( "gameOverScreen.png")
      gameOverDisplay.x = 240; gameOverDisplay.y = 160
      gameOverDisplay.alpha = 0
      
      hudGroup:insert( shade )
      hudGroup:insert( gameOverDisplay )
      
      transition.to( shade, { time=200, alpha=0.65 } )
      transition.to( gameOverDisplay...