Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – creating stars in the level


We need to add the layout of the stars in the game and have them moving to add a little effect that they're active. A collision event will need to be applied so they are removed when the panda collides with them.

  1. Create a new function called createStars() and lay out the star objects in a for loop. Add in the "collision" event that will be called by onStarCollision() to remove the stars when they are hit by the panda. Rotate the stars forwards and backwards at 10 seconds and 1080 and -1080 degrees each. This will allow the stars to rotate three full intervals backwards and forwards. Create the walls for the left and right side of the screen.

    local createStars = function()
      
      local numOfRows = 4
      local numOfColumns = 12
      local starPlacement = {x = (display.contentWidth  * 0.5) - (starWidth * numOfColumns ) / 2  + 10, y = 50}
    for row = 0, numOfRows - 1 do
    for column = 0, numOfColumns - 1 do
        
          -- Create a star
          local star = display...