Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Summary


Our second game, Panda Star Catcher is finally completed! We're now getting a great grasp on writing more functions and different types of game logic. Now we have animation under our belt! Way to go!

We looked at:

  • Transitions and applying easing techniques in more depth

  • Understanding the difference between movieclips and sprite sheets

  • Creating a game loop for display objects that have to be reloaded continuously on screen

  • Applying force to a display object that propels it towards a designated direction

  • Adding a collision event that switches from one display object to another

We have pushed through making another game in one whole chapter! Working in Corona SDK is so simple and fast to learn. It doesn't even require thousands of lines of code to create a simple game.

In the next chapter, we'll be learning another vital element in creating games, sound effects, and music! You're in for a treat.