Our second game, Panda Star Catcher is finally completed! We're now getting a great grasp on writing more functions and different types of game logic. Now we have animation under our belt! Way to go!
We looked at:
Transitions and applying easing techniques in more depth
Understanding the difference between movieclips and sprite sheets
Creating a game loop for display objects that have to be reloaded continuously on screen
Applying force to a display object that propels it towards a designated direction
Adding a collision event that switches from one display object to another
We have pushed through making another game in one whole chapter! Working in Corona SDK is so simple and fast to learn. It doesn't even require thousands of lines of code to create a simple game.
In the next chapter, we'll be learning another vital element in creating games, sound effects, and music! You're in for a treat.