Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Movieclips


The external movieclip library allows you to create animated sprites from sequences of images, which can be moved around the screen using the same techniques as any other Corona display object.

The movieclip library is an external module, movieclip.lua, that can be included with your projects and loaded using the require command.

The movieclip library can be found in the Movieclip sample project in the SampleCode/Graphics folder inside of the Corona SDK.

Movieclip functions

An animation object is returned using a list of images. You can use methods of the returned animation object to control its playback such as play(), stop(), and reverse().

  • movieclip.newAnim( frames ): Creates an animated sprite using an array of image filenames provided in the frames table:

    myAnimation = movieclip.newAnim{ "1.png", "2.png", "3.png", "4.png", "5.png"}
  • object:play(): Starts the animated sprite playing in the forward direction. When the end of the sequence is reached, it repeats from the beginning.

  • object...