Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Game time!


Now that we have learned how to set up object movement, movieclips, and sprite sheets, let's try to incorporate them into Panda Star Catcher! You can download the project files accompanying this book from the Packt website. There is a project folder called Panda Star Catcher in the Chapter 5 file folder. It already has the config.lua and build.settings files set up for you. The art assets are included in the folder as well. You will notice that the build and runtime configuration has a similar setup from Chapter 3, Building our First Game: Breakout and Chapter 4, Game Controls. This tutorial is compatible with both iOS and Android devices.

The graphics included in the project folder havebeen designed to display properly on both platforms.