Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – reloading the panda on the stage


When the panda has been in the air for a certain amount of time or has hit any out of bounds area off the screen, it will turn into a cloud of smoke. The panda will be replaced with a poof image when a collision event occurs with the edge of the screen or the ground. The visible properties of the panda have to be turned off for the poof effect to work. When the collision has been made, the panda needs to be reloaded back on to the screen while the game is still activated.

  1. Create a local function called callNewRound(). Include a local variable called isGameOver and set it to false.

    local callNewRound = function()
      local isGameOver = false
  2. Within the current function, create a new local function called pandaGone(). Add in new properties for the panda so it no longer displays on the game stage.

      local pandaGone = function()
        
        panda:setLinearVelocity( 0, 0 )
        panda.bodyType = "static"
        panda.isVisible = false
        panda.isBodyActive...