Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time to play


Audio can be loaded in two different ways as follows:

  • loadSound() preloads an entire sound into memory

  • loadStream() prepares the sound to be played by reading small chunks at a time to save memory

audio.loadSound()

Loads an entire file completely into memory and returns a reference to the audio data. Files that are loaded completely into memory can be reused, played, and shared simultaneously on multiple channels so you only need to load one instance of the file. Sounds that you would use as sound effects in your game would fit in this category.

Syntax:

audio.loadSound(audiofileName [, baseDir ])

Parameters:

  • audiofileName - Specifies the name of the audio file you want to load. Supported file formats are determined by the platform you are running the audio file on.

  • baseDir - By default, sound files are expected to be in the application resources directory. If the sound file is in the application documents directory, use system.DocumentsDirectory.

Example:

  • tapSound = audio.loadSound("tap...