Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Creating our new game: Egg Drop


Every step taken so far has taught us more about game development on the iOS/Android devices. In this new segment, our game will include sound effects, which will enhance the sensory experience in our games.

Tip

Be sure that you are using the latest stable build of Corona SDK Version 2011.704.

The new game we will be creating is called Egg Drop. The player controls the main character, which is a lumberjack with a frying pan. During gameplay, eggs start falling from the sky and it is the lumberjack's job to catch the eggs in his frying pan and not let them hit the ground. Every egg caught earns 500 points. The player starts with 3 lives. When an egg fails to hit the frying pan and hits the ground, a life is lost. When all 3 lives are gone, the game is over.

When starting the new game project, be sure to grab the Egg Drop file from the Chapter 7 folder. You can download the project files accompanying this book from the Packt website www.packt.com. It contains all...